
#MNMG SCENERY FSX UPDATE#
I have requested they give an update and Mathias posted that he is planning to, But it has been a while.so I am not holding my breath.Aerosoft's Dillingham also uses default runway texture.but in Dillinghams case, it came out pretty good and much better than I initially thought. It just keeps reminding you that it doesn't belong there. Aircrafts take off and land only from one side so there is tire marks only on one side. Aerosoft's Aspen Colorado airport is a nice scenery.but that runway sticks out like a sore thumb. If it is not custom runway texture, they sure look like it.I mean. I think UK2000 did great with their Gatwick. "Do you want custom runway texture (with limitations) or do you want default runway texture".Fly Tampa gave that option for TNCM. The taxiway too.Well, it would be good if a choice is given at time of install.
#MNMG SCENERY FSX PC#
:)RhettAMD 3700+ mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 10rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian It has the potential to be awesome.Ok, back to your regularly-scheduled topic. It will be though, eventually.I have been petitioning Microsoft to add this feature into FS11's mdl format though. It's just not versatile enough for all times-of-day and all seasons.

mdl hack, which brings your scenery outside the SDK bounds, which means 1) it may cause instability, and 2) it won't work in FS11.The way the sim renders, I just don't think it's there yet. Not sure though.And I can also tell you, I did this in my MNMG scenery that I'm working on. You ALWAYS bring that up Manny.You know, I thought I saw some custom ground in the new KIND payware. with custom>runway/taxiway textures naturally.>:)>MannyHhehe.

>All right Curt,>Please find me some good US Airport scenery then.
